Rumors point to a possible port of The Legend of Zelda: Phantom Hourglass Switch, but how would a remake handle the Nintendo DS game control issues?
The Nintendo DS was one of Nintendo’s most successful platforms, but its duo of The legend of Zelda the games are not the most beloved of the franchise. Ghost hourglass Y Spirit Tracks forced players to use the DS touch screen to control Link’s every move, which pushed some players away, as did Sword to the skymotion controls. It’s starting to look like Ghost hourglass may end up being part of the rumored Zelda 35th Anniversary Collection Pack, so how could Nintendo update its problematic controls for the Switch?
Recently, Nintendo filed a patent for “Ghost hourglass“in Australia, sparking speculation that the company could release the DS title on Switch sometime this year, perhaps in a collection of Zelda Change remastering. DS games like The world ends with you have managed to transition from DS to Switch, making it entirely possible for Ghost hourglass do the same.
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The DS Zelda However, the titles have very tactile controls, even for a Nintendo DS game. Players move Link by tapping and holding where they want him to go and cutting the stylus where he needs to move his sword. The boomerang is controlled by drawing its flight path before being launched, and the arrows are also pointed using the touch screen. Even sailing requires players to chart a path for the boat to travel. Due to all these touch controls, it may not be possible to map Ghost hourglass‘commands to a controller without serious compromises.
How I could control Zelda: Phantom Hourglass on the switch
The obvious answer lies on the Nintendo Switch touchscreen, but this control scheme would only work during handheld gaming. Instead, Nintendo could implement gyro motion controls while playing in docked mode. Link could move with the analog stick and swing his sword with buttons, but controlling the boomerang could be done with motion controls, similar to how Super mario galaxyThe pointer works on Switch. This control scheme could help alleviate the concerns of those who want a traditional control setup while still taking advantage of the benefits of the original controls. The Legend of Zelda: Phantom Hourglass It also gave players the ability to take notes on the map, which were to be used to full effect to solve some of the island’s puzzles. Motion controls could make this possible, but touch controls are obviously the preferred route.
It’s essential that gamers also have the option to use analog sticks and buttons in handheld mode, but it would also make sense for Nintendo to allow gamers to use the touchscreen on the handheld device, just as it worked on the original. Some fans may enjoy the original controls, so there is nothing wrong with including the option to use them. Still, many fans appreciated the option to disable motion controls in Paper Mario: The King of Origami and similar games, then Ghost hourglass you must follow in their footsteps. It may not be the most acclaimed game in the franchise, but a Switch port that handles its controls well could end up being the optimal way to experiment. The Legend of Zelda: Phantom Hourglass.
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