Google is facing a class action lawsuit over its Stadia ad, which initially claims that all games on the service would run at 4K / 60fps.
A new class action lawsuit has been filed against Google alleging that the company made misleading claims about the frame rate and resolution performance of games on its cloud gaming service. Stadiums. Google Stadia was revealed at the Game Developers Conference (GDC) in 2019.It was marketed as a service that would allow people to play video games without the need for a console by streaming games from Google’s servers to a phone, tablet, or Chrome browser. person. or Chromecast. Google began publicly experimenting with cloud gaming in 2018 with Project Stream, which, due to a partnership with Ubisoft, allowed people to stream the beloved game. Assassin’s Creed Odyssey free through Google Chrome.
From the beginning, Google has marketed Stadia with more processing power than the most powerful consoles at the time of its announcement, the PlayStation 4 Pro and the Xbox One X, so the service would run these games better than its console rivals. Only a few games were available at launch and the Stadia library has remained a weak point for the service. In early February, Google announced that it was closing its two own studios in Los Angeles and Montreal, shifting its focus primarily to third-party games.
A post about ClassAction.org (via GamesIndustry.biz) detailed the class action lawsuit alleging that Google intentionally made misleading claims about the quality of its service to earn more money from consumers. Google used game examples like Doom Eternal, Red Dead Redemption 2and continuous duty game Destiny 2, which require expensive, high-performance PCs and gaming consoles to achieve the advertised 4K resolution at 60 frames per second (fps). Questions arose from the media and Twitter about Stadia’s performance for those who have low internet connection speeds and Google doubled down on its claim that games would run at 4K / 60fps for those users.
Just before Stadia’s launch, Google tweeted that its service would run at less than 4K / 60fps for those with slower internet connections. The suit says this was done “silent” and what was it “An apparent effort to cover up incorrect information that would soon come to light.” The post goes into more detail about an earlier lawsuit with similar allegations that Google settled, sending $ 10 coupons to buy games from the Stadia store to “Current and former subscribers.” The plaintiffs in that lawsuit attempted to settle with Google privately, but Google “He refused to provide the plaintiff with fair and reasonable legal fees” that they were just “A small percentage of the time that the plaintiff’s attorney spent on this matter” according to that suit.
The way that Google advertised Stadia and the validity of its claims about Stadia’s performance have been questioned since its announcement. Other cloud-based gaming platforms launched after Stadia, such as Amazon’s Luna platform and Microsoft’s streaming service linked to Xbox Game Pass (previously called Project xCloud), but performance is an issue looming over them. heads of many video game streaming platforms. Access to high-speed internet connections is not widely available in the US, especially in rural areas. Many places where fast internet is available also have to contend with limits on the amount of data that can be used before additional charges are incurred, so it may take a while before video game streaming can be widely adopted.
In any case, Stadiums Users who were affected by this issue do not need to do anything until the claim is resolved (if resolved). Subsequently, they would have to file a claim online to benefit from the settlement. There is more information on how to file a claim on the source’s website.
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