Since there are a lot of PokemonIt only makes sense that there are also a large number of moves these Pokémon can use. Some of these moves deal a staggering amount of damage and are often strong enough to take down an opponent in one hit.
However, these types of moves generally come with some kind of major downside to discourage trainers from spamming them every battle. Like any other game, Pokemon strives for balance so that one movement is not overwhelmingly better than all the others. There are a lot of mastered moves, but it is up to the trainer to decide when is the best time to use them.
10 High Jump Kick can cause its user to lose half of their HP as they injure themselves
High Jump Kick is a fighting move that deals physical damage to the opponent. As long as the Pokémon using it can hit its opponent, it will do a lot of damage at a power level of 130.
However, there is a chance that it will fail, in which case it will continue to work until it crashes. In this scenario, the Pokémon will lose half of its HP as it gets hurt. If that wasn’t enough, a move like Gravity would prevent the Pokemon from being able to use High Jump Kick in the first place.
9 Deoxys’ special attack is reduced by two stages each time she uses Psycho Boost
Psycho Boost, an ability that can only be used by the legendary Pokémon Deoxys, is the most powerful ability in their arsenal. It has a power level of 140, deals special damage to the opponent, and even has a high chance to land.
Unfortunately, Deoxys’ special attack is reduced by two stages each time she uses the move. Since the move relies on a good special attack stat, it will only weaken the more times it is used during a battle.
8 Trainers must wait two turns before Doom Desire deals any damage to their opponent.
Another move with a power level of 140, Doom Desire is a good move for people with a lot of patience. Trainers must wait two full turns after using the move before the Pokémon deals any damage to its opponent.
By then, the enemy could have already swapped their Pokémon for one that is resistant to steel-type movement. Although the payoff is good, many trainers would prefer to immediately deal damage to the other Pokémon.
7 Head Smash causes its user to take half the damage dealt as knockback damage
Diamond pokemon Y Pearl Pokémon describes Head Smash as a life-threatening headbutt that also causes the user to take terrible damage.
The move has a power level of 150, but people with strong Pokémon may reconsider using this move. When the Pokémon uses this attack, it takes half the damage dealt as knockback damage. In other words, dealing 50 points of damage would cost the Pokémon 25 hp.
6 using Hyper Beam will deplete the Pokémon for one turn, during which the Pokémon will recharge
Hyper Beam is famous for being a powerful move. It has the same power as Head Smash, but does not physically damage the user because it is a special move rather than a physical one.
The move can be used immediately in battle, but using it will deplete the Pokémon for one turn, during which the Pokémon will recharge. It can be frustrating to miss a turn, but in many cases, Hyper Beam is worth the wait.
5 The eruption deals more damage to an enemy if the Pokémon using it has higher health
Eruption is the type of move that a Pokémon must use at the beginning of a battle. It’s a fire-type move that deals more damage to an enemy if the Pokémon using it has more health. The power level of this move starts at 150 at full power, but decreases once the Pokémon begins to lose HP.
This move is particularly powerful in the hands of trainers with a tank Pokémon or many healing items. If the Pokémon using it has low defense, it may not be worth using the move more than once.
4 Solar Beam requires players to wait a turn before using the move
Unlike Hyper Beam, Solar Beam requires players to wait a turn before using the move, rather than after. It can have a lower power level than 120, Solar Beam’s damage can be easily increased by the effects of Sunny Day.
Unfortunately, this means that other types of weather, such as rain, hail, or sandstorm, cut the power of this move in half. On the positive side, the adverse effect of waiting a turn can be canceled out by a powerful herb.
3 The Pokémon using Explosion literally explodes, causing it to pass out while hopefully taking down its opponent with it.
The blast is rated at 250 and for good reason. The Pokémon using it literally explodes, causing it to pass out while hopefully taking down its opponent with it.
This move is not recommended for people with only one Pokémon in their party, but in other cases, it can be a high-risk, high-reward type of move. While it is annoying to find when it comes to catching a wild Pokémon, it can be a very useful tool for defeating opponents that are much stronger.
two If the Pokémon that Destiny Bond used faints, the Pokémon it was generally used on will also faint.
Like Explosion, the goal of Destiny Bond is for a Pokémon to take down its enemy with it. Destiny Bond doesn’t actually do any damage like Explosion does, but if the Pokémon that used it faints, the Pokémon it was generally used on will faint as well.
Unfortunately, this means that the Pokémon using it has completely given up on gaining experience for battle. On the other hand, it can be a very good move to use when a Pokémon’s HP is low.
1 Horn Drill has a staggeringly low accuracy of 30 and only 5 PP
A move that is capable of taking down any opponent in one hit must have some kind of downside to be fair. There are other movements similar to Horn Drill, such as Sheer Cold and Guillotine, but what they all have in common is a staggeringly low accuracy of 30 and only 5pp.
This gives Pokémon 5 chances to take down the opponent, but sometimes even that is not enough. A Pokémon would have to be incredibly lucky to get one.
NEXT: Ash’s 10 Strongest Pokemon (That Rarely Win Battles)
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