Live games seem to be making a lot of noise within the video game industry. However, gaming as a service model might not be the next big thing.

The video game industry touts games as a service as the next big thing in games. It seems like the industry is obsessed with bringing live games to the limelight rather than creating full titles at launch. While the idea of ​​a game receiving new content every few weeks sounds wonderful on paper, it creates too many problems that can kill a game before it has a chance to thrive.

Most modern games tend to introduce new content via DLC to keep players excited after launch. This may seem like the pattern that most live service games follow, but it is applied in a very different way.

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Most DLCs arrive after developers deliver a finished product to consumers. These DLCs are usually minor story continuations or side missions intended to extend the life of the game. The games-as-a-service model requires companies to continually add important stories, characters, side quests, and more related to key aspects of the overall experience. They are much more important than the frivolous DLC that are not vital to the story or the experience. If essential add-ons aren’t rolled out right away, a live game could fall into an early grave, something most completed titles don’t have to worry about.

Since live games are not complete products at launch, many feel basic or unfinished. The lack of content can make many players not expect more from the product. Marvel Avengers it lost more than 95% of its PC user base shortly after launch due to its basic nature. Launching a live service title with minimal content can land you down before you have a chance to prove yourself.

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Many live games bring with them some of the most despised aspects of modern games. Microtransaction, loot boxes, and other monetization tactics affect many live games even though the majority of the gaming community dislikes it. Unfortunately, in-game monetization is at the core of most live service titles. Some even make microtransactions feel necessary to keep up with the rest of the game’s player base. This type of business model can only be sustained for so long. Over time, players will tire of the endless barrage of microtransactions, moving them to other, less egregious titles. Gaming as a service may seem like a quick way to make a profit, but it could be more damaging to a company’s reputation than you think.

The game plan as a service is somewhat divisive in modern games. Some people enjoy the unconventional business model, while others see it as damaging to consumers. Whether you agree to the plan or not, there is no denying its deeply anti-consumer structure. Posting sketchy, sketchy headlines full of egregious microtransactions isn’t as sustainable as the industry might think. Most gamers would rather have completed titles with minimal microtransactions than half-baked games that require endless updates. Although live gaming is becoming more apparent on contemporary hardware, some gamers believe it is just another fad that will eventually run its course.

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