Fortnite’s competitive format does not allow for suitable equipment, which ruins its chances of becoming an enjoyable esport to watch or follow.
Fortnite has been able to maintain its position as one of the most popular video games in recent years, and its many crossovers with some of the largest franchises in television, movies, and other video games create a unique gaming experience. Despite From Fortnite overwhelming popularity, the way Epic Games has formatted its competitive scene ruins Fortnitechances of becoming a fun sport.
That does not mean Fortnite is not a successful esport. The 2019 Fortnite World Cup event had over 2 million simultaneous viewers during its live stream on Twitch, and the solo grand prize was $ 3 million. The 2019 League of Legends World Championship had a jackpot of $ 2.2 million, despite being an established esport and attracting more than 100 million viewers. No doubt Fortnitefinancial success or popularity, but it’s not really a fun sport to follow.
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For some, Fortnite It can be difficult to see due to how quickly the players are built. Construction battles can be intense moments for players, but they disorient and confuse viewers. Still, the nauseating turn of the camera is not what it does. Fortnite an unpleasant esport; competitive From Fortnite The lack of teams and openness to everyone makes it difficult for spectators to find players to cheer on.
Fortnite’s open competitive format ruins its esports appeal
When Fortnite began to gain popularity, popular esports organizations such as FaZe Clan and Team SoloMid began to Fortnite equipment. These were made up of some of the biggest creators of the time, like TSM Myth and FaZe Tfue. These streamers garnered a huge following due to their personality and skill, and were believed to be the best. Fortnite players out there. However, in 2018 and 2019, Fortnite held the World Cup Qualifiers, and only a few of these renowned creators made it to the top 100 players. Most of the qualifying players who participated in the Fortnite World Cup were the ones that very few people had heard of before. This is because Fortnite It allows anyone to compete, regardless of platform, affiliate organization or the size of their followers.
A big part of what makes esports and sports in general so entertaining is the team mentality they enable to train viewers. Fans will gravitate towards a specific team, causing them to attend sporting events, purchase merchandise, and spend a great deal of time on their team’s specific activity. This is evident for video games like Supervision, CS: GO, Y League of Legends who hold large events specifically for these professional teams. From Fortnite The competitive format does not lend itself to this type of team due to its open format. Allowing everyone to compete can attract large numbers of participants, but eliminates the possibility for organizations to build brands around professionals. Fortnite players and teams.
Imagine if soccer teams were eradicated and instead, every Sunday, hundreds of thousands of random athletes showed up to compete. It could be an entertaining show at first, but it would quickly lose its appeal. Instead of viewers supporting the Pittsburgh Steelers or New England Patriots, they wouldn’t have organized teams to cheer on. FortniteThe open format offers anyone a chance to win cash prizes if they are good enough, but lose the ability to form suitable teams.
This is most evident when looking at the classification of From Fortnite latest competitive events. The top 10 locations are rarely household names, which means even cheering on the “best” Fortnite the player is impossible. It would be different if there were consistent players ranking in the top 10 or 20 each week, but that’s not the case. Some streamers, like Clix, benjyishy, and Zayt, rank in the top 10 at times, and this has helped them build a community on Twitch or YouTube. But these few are the exceptions in a player base saturated with unknown competitors.
There are many other problems that arise from a barely scrutinized group of competitors, including underage players, solo teams, and tacky actions. Unsportsmanlike conduct has become an obvious problem in From Fortnite competitive scene, especially for Bugha, winner of the 2019 World Cup. On several occasions, competitors intentionally sabotaged Bugha’s chances of winning competitive matches. This could be a big part of the reason why Bugha and other popular competitors don’t rank among the top players as often as they might otherwise. Many times, if players know that they will not be able to win an event, they will look to other players to grieve. This could be because younger competitors have not matured enough to cope with losses, but it could also be due to a lack of organizations to monitor player quality.
Some fans may think From Fortnite The open competitive format is positive because it removes the sense of exclusivity that organized teams often generate. However, there are many other negative emotions and overly dramatic situations that make FortniteThe competitive scene feels immature. When a professional athlete is traded or an esports competitor is removed from a roster, that player generally maintains their composure. Fortnite players are different as they tend to take these same actions more personally. Fortnite allows players to create their own teams, and that means that all responsibility falls on the shoulders of the players. If a player sleeps and misses a tournament, for example, the team will have to find a replacement at the last minute. Since the teams are not bound by contract, they can drop out and trade players as they wish. This causes players to feel hurt when they underperform and are replaced, which, in turn, leads to bitter players posting their feelings on social media.
From Fortnite The open competitive format has ruined its chances of becoming a fun sport. The same can be said for most Battle Royale games, as their competitive scenes mimic that of From Fortnite. Regardless, Epic Games has found a formula that ensures Fortnite it will continue to be a profitable and popular experience, despite its lack of appeal as a visible sport.
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