Oddworld: Soulstorm is a beautiful 2D platformer that follows Abe on another dangerous adventure, but its long levels make it difficult to pass.
Since the moment Oddworld: Soulstorm begins, players will be captivated by its stunning visuals and exciting storyline. While it is yet another story of Abe desperately trying to save the Mudokons from certain death, Oddworld: Soulstorm’s The graphics, the history and the construction of the world are enough to separate it from the previous ones. Strange world Titles. However, the game’s outstanding supporting elements are overshadowed by its long and repetitive gameplay, bringing an excellent experience.
The Strange world franchise has been an outlier in the gaming realm since Abe’s Odyssey was released in 1997. A direct sequel was released in 1998, Oddworld: Abe’s Exodus, who recovered right after Abe and the Mudokons escaped from the Magog Cartel. Oddworld: Soulstorm It is not a remake of Abe’s Exodus, nor is it the third installment of Abe’s story. Oddworld Inhabitants developers explain that Oddworld: Soulstorm is an alternate story that continues after Abe’s Odyssey.
On SoulstormAbe continues his journey to ensure the safety of his people as he tries to put an end to the demons of his past. The general story is more serious compared to others Strange world titles, as the franchise’s characteristic black humor takes a back seat to the haunting hell in which it finds itself. Oddworld: Soulstorm’s The narrative is very gripping and does a fantastic job of portraying what it would be like to be a Mudokon on the run, but the story alone wouldn’t be as great if it weren’t for the game’s mesmerizing visual quality.
Oddworld: Soulstorm it has some really impressive graphics, especially during its beautiful scenes. The level of detail during scenes is remarkable, and the environments Abe explores are filled with small narrative details. Even though Abe finds himself in high-risk situations almost constantly, it’s hard not to stop to admire the design of each level and explore its subtle layer of aesthetic narrative. Oddworld: Soulstorm It sets the bar for future 2D platformers in terms of visuals, but falls prey to that genre’s gaming limitations.
Where Oddworld: Soulstorm’s The excitement begins to fade into his royal game. The experience isn’t bad by any means, but it can be remarkably repetitive, which is a glaring problem when combined with the length of the game. As a 2D platformer, the controls are very simple and polished, making controlling Abe feel satisfying, and there are some mechanics besides jumping and rolling that diversify the game. Still Oddworld: Soulstorm it is hampered by its prolonged levels and slow pace.
A casual game of Oddworld: Soulstorm’s 15 basic levels take approximately 20 hours. Each level takes about an hour to pass without having to search for all the collectibles and Mudokon. If players are trying to get the best possible ending, finding the path that saves almost every Slig makes levels take even longer. For a 2D platformer that mainly consists of linear paths, spending an hour on each level is too long. Weather Oddworld: Soulstorm’s The environments can be admirable, players will find that they age after the first 30 minutes of each level.
What is not a problem is the amount of things to do in Oddworld: Soulstorm. There are over 1,400 Mudokons to be rescued, hundreds of collectibles, four different endings, and secret areas to discover in each level. However, the game offers little incentive to complete any of these side missions, rendering finding every Royal Jelly useless. The game’s Quarma system incentivizes the rescue of Mudokons to unlock good or better endings, but all other collectibles are only there to keep the finalists busy.
Unlike the previous Strange world titles, the Mudokons rescued in Oddworld: Soulstorm they are not completely useless. Players can use the new crafting system to build items or customize weapons that can then be given to the Mudokons to make them a little less useless. Finding them and safely escorting them to a portal can seem like an arduous task, and their AI can make them even more frustrating to deal with. His “helpful” actions provide comic relief in an otherwise depressing atmosphere, but the Mudokons are best left behind for those who aren’t trying to get a specific ending.
Oddworld: Soulstorm It’s a pretty polished 2D platformer, and there’s no complaint about how it controls Abe. The game knows what it’s trying to be and its core mechanics reflects that very well. But Matching Abe’s limited move set, linear paths, and lengths of levels makes the game feel very repetitive. Some new elements are introduced in each level, but many of the same mechanics are reused throughout the game. There are items that are exclusive to certain levels that are interesting at first, but players will start to feel like they are doing the same things many times in a row. Having to fork for the fourth time in a single level to complete another identical task is a surefire way to kill the player’s momentum.
If the levels were lowered, it would be a much more enjoyable experience. There is nothing wrong with the level design other than their length, which can make players tired in the end. Oddworld: Soulstorm’s The levels are challenging and players can modify the challenge they want to face by changing their play style. Killing all of the Slig along the way may be the easiest route, but playing as a pacifist is more rewarding in the long run. There are several points in each level where the game challenges the intellect and skill of the player, and the feeling of overcoming these feats feels rewarding.
There are plenty of throwable items for players to experiment with, but the funniest thing is in Abe’s ability to possess enemies. This allows the use of different weapons and also allows players to reach areas that Abe could not. Having a Slig shoot his own teammates is a very fun and satisfying experience and there is no shortage of these moments. That said, there are several points throughout the game where Abe is unable to use his abilities, which seems like a cheap way to make the game more challenging. With the number of difficult scenarios Abe is already in, stealing his abilities generates unnecessary choke points.
The inhabitants of Oddworld have noted that there are a couple of bugs players may experience that have since been fixed. The first is an infinite drop loop that occurs if Abe falls and dies, and the second is a PS4-specific bug that causes players to return to the home screen when playing on Nectrum_In. A major bug found while playing the game affects the way enemies are spawned when Abe dies. Enemies may not spawn in the correct locations or their AI may break if they fail to detect a player. This can cause enemies to appear where they shouldn’t inadvertently make levels harder or easier. This error appears frequently and often forces players to die or reboot from the last checkpoint.
Oddworld: Soulstorm’s Repetitive play doesn’t make for a bad game, but it does limit the demographics of players who will fully enjoy the game until the end. Its story and visuals are very impressive and help carry much of the weight of the game, but playing through hour-long levels with little story elements in between can do Oddworld: Soulstorm a very slow burn. Fans of the Strange world Franchise games and 2D platformers won’t be disappointed, but Oddworld: Soulstorm it won’t keep everyone hooked for long.
Next: Two Reviews Needed – A Wonderful Co-op Adventure
Oddworld: Soulstorm is available on PC, PlayStation 4, and PlayStation 5. Screen Rant received a PlayStation 5 digital code for the purpose of this review.
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