The sequel to the game would have included the cooperative mode and the shared universe.
We have just received confirmation from Past days director James ross what a Past days two in fact, it was presented to Sony, including plans for a shared universe and cooperative play that never came to fruition.
The revelation came from a live broadcast with God of War creator David jaffe, where Ross spoke about issues that happened after his departure from Bend Studios and From Bloomberg report a failure last week Past days sequel presented by Bend. Ross, who has now joined Mortal Kombat NetherRealm creators, admits to Jaffe that he was working on a Days gone 2 pitch and that his departure from Bend “had nothing to do with the state of the sequel” and was due to personal reasons. He was unable to confirm the details due to an NDA he signed with his former employee; however, it strongly suggests that sales of the original game may not have been enough to start a sequel in Sony’s eyes.
When asked by Jaffe what Sony’s reasoning might have been for canning the sequel, Ross says:
“I do not believe that it has been publicly confirmed what the state of [Days Gone 2] it is. I don’t want to be the guy who is the official source for whatever it is … Days Gone has sold more copies than all the games the studio has made together. So it succeeds that way, and in the response of the community and the players. But the critics … yeah, that was Normandy Beach. ”
Ross then began discussing his plans for the sequel, which would have included “a shared universe with cooperative play,” something fans desperately wanted in the original game. The director said:
“We wanted to cooperate from the beginning [in Days Gone 1]but obviously you have to make tradeoffs for what you won’t be able to do … But then take this world you’ve built, and all these assets and systems, and repurpose them for some kind of similar multiplayer version of this universe theme. Then [it] It would be with guys like Deacon trying to survive, building a clubhouse or a team. I think it would be fun to be in that world cooperatively and see what horde battles could be like. ”
When asked if these features would have been included in the sequel, he said: “It’s one of the things we had at our launch, yeah. It was the idea of a shared universe with cooperative play. “Bloomberg mentions in the report that the cancellation was part of Sony’s agenda to focus on bigger, box-office games, which has come at the expense of” niche “teams in his own organization. Ross denied suggestions that Bend was being used as a support studio for Naughty Dog and that a sequel “was never reality,” adding:
“Sony must run a responsible business. So it’s okay for them to make decisions based on the anticipated return on investment, because that’s the money they need to finance the next game … For Sony, every era is about survival. They have never been cash rich, so they must be smart. I think the fans should understand that before they actually leave. ”
Ross ends up sending a compliment to Sony, saying:
“We always assume that places like EA and Activision are allowing spreadsheets to drive decisions and that has never been the case at Sony in my experience,” he said. “We are all smart and we understand that we have to create something commercial, but they are not putting that down our throats … Games are expensive, movies are expensive … to do more, the former need to make money. I think the more you overthink something, the more you’re bound to screw it up and that’s why I like Sony’s loose format. ”
Although fans will sadly never receive a Days gone 2 or the potential cooperative and shared universe, you can be sure that the game director had big plans for them.
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