Dungeons & Dragons: The Paladin Oaths, Ranked


The paladins of Dungeons and Dragons Take strong oaths to serve and protect the world around you from darkness, evil, cruelty, and other threats. Their bond of service holds them accountable to their deities, the world, and the people who depend on them to see justice established and stability maintained or restored. But while all paladins take an oath that motivates their actions, not all oaths are the same.

Some oaths are more lenient, while others are so overwhelming that they almost consume the Paladin, who is more than happy to lay down his life to see that oath fulfilled. Some paladins break their oaths and ally themselves with the dark forces in a pact that drives and empowers them with the same ferocity and dedication. Regardless of the oath taken, these legitimate party members will do everything in their power to uphold their principles and beliefs, even if it means making questionable sacrifices that make the rest of the party uncomfortable.

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10. Crown Oath

Paladins who take an oath to the crown offer their services to legitimate deities who demand that civilization remain upright and intact. They protect the kingdom they serve and follow strict principles of law, loyalty, courage, and responsibility, and spend their lives making sure that they and everyone around them follow the law to the letter, or take responsibility for their actions. when they don’t. This oath is incredibly common and the spells and attributes it offers are typical. While there is nothing wrong with that, there are definitely much more interesting options.

9. Oath of Devotion

These paladins are the proverbial knights in shining armor who seem to come out of a bard’s story, ready to serve and protect their noble steeds. They hold the principles and beliefs of their gods higher than all others and strive to be as worthy as the angels themselves. In fact, their dedication and devotion to the angels they long to imitate often appears in the form of wings on their helmets or armor.

The champions of devotion swear by principles of honesty, courage, compassion, honor, and duty. Over time, their righteousness is so powerful that they can even glow an aura of divine sunlight that deals radiant damage against enemies within 30 feet. Paladins of devotion have great abilities, but like the crown paladins’ oath, their stereotypical presence in a storybook isn’t the most interesting or creative choice.

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8. Oath of glory

Paladins who swear the Oath of Glory are destined to be true heroes along with those they travel with. They are driven by its principles of action, challenge, body refinement and discipline. These Paladins push the people around them to strive to be their best, putting true acts of heroism and glory above small wants and needs. While they have the potential to become epic, almost divine athletes, the fact that they are so adamant about having everyone else follow their path can make Glory Paladins tolerable, no matter how noble their intention.

7. Oath of Conquest

The oath of conquest leads a paladin into a furious battle bent on absolute order and subjugation. They will stop at nothing to bend chaos to their will, leaving absolute order in their wake no matter the cost. Some of these Paladins are even known to ally themselves with the legitimate forces of evil in the Nine Hells simply because their desire for order demands it.

The champions of conquest follow the dark principles that extinguish the flame of hope, push them to rule with an iron fist, and ensure strength above all else. Their power-hungry motivations put them in the middle of the list because they have the absolute potential to turn tyrannical, which is generally not good for balance within the party.

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6. Oath of the open sea

Technically, the Open Sea Oath is not considered official D&D Paladin’s oath. Created by Critical role Dungeon Master Matthew Mercer, followers of this oath take refuge in the natural beauty of the sea. They pay homage to deities such as the Wild Mother and the Lord of Storms, whose changing nature is reminiscent of the sea that shapes all aspects of their lives.

The principles these Paladins cling to include freedom, trust in the skies, being as adaptable as water, and a willingness to explore the unexplored depths and endless waves. Paladins of the open sea gain abilities to shape, craft, and control water, as well as to summon aspects of the storm, such as lightning and maelstrom. Despite their incredibly powerful and dangerous nature, they are not considered official, which means that they cannot be used in Adventurer League events.

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5. Oath of the Watchers

Paladins who join the Oath of the Watchers are staunch sentinels who stand between the mortal realms and extraplanar threats that would threaten their peace and stability. Their bodies, minds, and spirits are aligned with detecting and exterminating such threats, and they often run extensive networks of spies to try to infiltrate cults that could bring dangerous enemies to the realm.

The Watchers swear principles of vigilance, loyalty, and discipline, becoming powerful shields against threats from beyond the stars. These paladins have great potential for intrigue and mystery. Someone like this could work with a group for some time before their true nature is revealed, making them a dangerous but worthy ally.

4. Oath of the Ancients

An interesting thing about paladins who take the Oath of the Ancients is that this order of ancient knights is as old as time itself. Sometimes called Fey Knights or Green Knights, these Paladins seek to preserve the very beauty of life and light. The principles they swear by compel them to turn on, protect, and preserve light, while embodying all aspects of light. They have access to nature in a similar way to druids, and are capable of putting both goblins and demons in their place with little more than uttering an ancient phrase.

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3. Break oaths

A paladin becomes an oathbreaker if he cuts ties with his sacred bond to pursue his own desires and ambitions. Many oathbreakers swear allegiance to a dark entity or power, something like a warlock and his patron, and the light that once lived within them is dominated by darkness. The most interesting thing about these Paladins is how similar their power is to those who still cling to the light.

Oathbreakers cannot break their oaths until they reach level three, at which point they can replace their original oath with darker and more ambitious powers, such as Hellish Rebuke, Darkness, Crown of Madness, and Bestow Curse. They also get access to some really amazing features in later levels, like Aura of Hate and Dread Lord.

2. Oath of redemption

One thing that makes Redemption Paladins interesting is that they work tirelessly to maintain balance and bring redemption, even to those others might deem unworthy, using a minimum of violence. Following the principles of peace, innocence, patience, and wisdom, they do everything in their power to redeem those with whom they come in contact in the hope of restoring balance. On the other hand, they waste no time or effort on what they know in their hearts to be lost causes, such as the undead, demons, devils, and other inherently evil supernatural entities.

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With many options to protect and preserve through the glow of their oath, they can protect the innocent while restoring the wicked to justice. Paladins of Redemption have great potential for amazing RPGs, especially in a world of darkness that feels absolutely irredeemable.

1. Oath of Vengeance

Those who take an oath of vengeance seek to punish the gravest of sins. They will avenge the oppressed, the desolate, the defenseless, and the meek, putting in their place the forces that brought bad circumstances upon them. They hate suffering and will do everything in their power to end it. While other Paladins seek glory and honor, these heroes act because everyone should get what they deserve, especially the evil ones.

Paladins of Vengeance are relentless in their pursuit, and their special abilities allow them to track and hold onto enemies with spells like Hunter’s Mark and Hold Person. They also gain the power to literally become vengeful angels who sprout wings and emanate a terrifying aura of fear. The fact that they can develop wings and use them to fly makes the Oath of Vengeance the ultimate Paladin Oath.

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