Older game effects, such as raids, shroud, phases, and even regeneration, are eventually retired. The game has evolved since then.

Magic: the encounter he’s bigger and better than ever, and he’s only gotten better with age. First released in August 1993, the game was a hit from the start, but it has some issues to fix. Fortunately, the Wizards of the Coast staff rose to the challenge and continued to modify this game to make it more fair and fun for all players, both casual and competitive.

Naturally, a lot has changed since the grunge era for this game, and that means old and outdated pieces of the game need to be pruned to streamline the experience and make room for new and better cards and effects. Not only are the power levels more stable and consistent, but certain old keywords and mechanics have been superseded by higher versions.

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Why Certain Keywords Become Obsolete: Bands, Phases, Shroud, Regeneration, and More

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Much has changed for Magic since the 1990s, and some early aspects of the game were completely removed, such as the controversial ante effect (betting with cards based on the outcome of a game). However, most aspects of the game have been modified or updated to suit modern players rather than being removed entirely, such as the ever-changing “legend rule” or the many iterations of the mulligan rules. On top of that, certain keyword mechanics have been removed from the game, but have not been forgotten, as the better versions eventually replaced them. Some ideas are too cool to dismiss entirely.

A good example is the infamous stripe effect, which was printed on the game’s early card sets. Raids, in short, allow creatures to attack or block as a single unit, and the raid’s controller decides how the other player’s creatures assign combat damage to creatures in that raid. In hindsight, the raids were underpowered and overwhelmingly complicated when used in conjunction with other cards and effects, so they were soon retired. Similarly, the phasing mechanic was soon given the ax, a strange effect that caused permanents in and out of the game. These letters are not being exiled; when they retire, they are treated as if they never existed and return to normal when they rejoin. Today’s players do not need or have patience for such a strange effect.

Some other keyword mechanics have also been dropped, such as regeneration, which lasted much longer than the other retired effects. Regeneration can save a permanent (usually a creature) from the effects of destruction or lethal damage by removing all damage and keeping it on the battlefield. It’s a useful but complex effect for new players, and Wizards decided regeneration was no longer worth it. Shroud, meanwhile, protects a permanent from all spells and abilities, even those used by the controller, rendering the card totally untouchable. Another retired mechanic is the chroma, which appears in a single expansion set: Remember. Cards with chroma increase according to certain colored mana symbols among the permanents the player controls, but the chroma was unremarkable at best and failed to make an impact at the time. Chroma, along with these other effects, soon gave way to a new and better ability. It’s time to usher in the next generation of keywords.

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The Next Generation: Exalted, Soulbound, Indestructibility, Devotion, and Hex-proof

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Over the years, during the modern era (Mirrodin block / core set from 8th edition and onwards), newer keywords have replaced recalls, and players definitely liked the new versions more. The gangs, long extinct, were succeeded by two different effects: soul bonding and exaltation. These effects are not exactly the same as those of the bands, but they have a similar concept and work better. Soulbond appears in the Avacyn restored set, allowing two creatures to associate and benefit from the same effect. This effect appears in all colors except black, and the most famous soul cards include Deadeye Navigator and Silverblade Paladin. Meanwhile, 2008 Shards of Alara block ushered in a keyword called exalted, which was thematically related to Bant’s world of shards. When a creature attacks alone, it gets + 1 / + 1 from each friendly creature with exalted, including itself, allowing the entire team to fight as one. Exalted is even used in Modern-format Infection G / x decks, such as the Noble Hierarch creature (which also functions as a mana fool).

Shroud soon gave way to hex testing, first appearing in the M12 base set. Hexproof is a one-sided veil, meaning that the opponent cannot target the card with spells or abilities, but the controlling player can, and Slippery Bogle and Gladecover Scout use their hexproof abilities to great effect on the deck. of Bogles of the modern format. Chroma was also updated on the original. Theros block, being replaced by the thematic devotion skill. As for the gameplay, the devotion is almost the same as the chroma, but the tasty Greek-inspired world helped make the devotion much more attractive and memorable, and many devotion cards are more powerful and interesting than the few cards of chroma that exist. Asphodel’s gray merchant, in particular, really put devotion on the map.

Phase shift is loosely replaced by “flicker” effects, such as Restoration Angel and Flickerwisp, and regeneration has been replaced by indestructible temporary effects. It’s easier for a creature to become indestructible until end of turn to protect it from lethal damage and destructive effects, achieving the same goal as regeneration but without the baggage of the rules.

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