The material plane of the Dungeons & Dragons multiverse is surrounded by the four inner planes, which are composed of air, earth, fire, and water.

The Dungeons and Dragons The multiverse is made up of numerous flat realms that contain the building blocks of reality, as well as the afterlife that house the dead. D&DThe four Inner Planes are also your elemental planes, which are necessary to maintain the fabric of existence.

D&D the configuration of the campaign exists on the material plane, the universe’s equivalent to the “real” natural world. The Material Plane shares its space with two other planes: Feywild and Shadowfell. Feywild is home to fairies and similar magical beasts, who often interact with mortals. Shadowfell is a completely black and white plane with a landscape that can be easily altered by the will of powerful spellcasters. These three are surrounded by the Ethereal Plane, a mist-filled realm that keeps them separate from the Inner Planes.

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It is common for adventurers to visit places like Feywild and Shadowfell, as they are similar enough to the Material Plane for humanoids to survive without magical protection. The same cannot be said of the inhospitable Inner Planes; adventurers must prepare to face some of the harshest environments imaginable should they have the need to visit one of the elemental realms.

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Elemental planes of D&D

There are four Inner Planes: the Elemental Plane of Air, the Elemental Plane of Earth, the Elemental Plane of Fire, and the Elemental Plane of Water. The composition of each differs according to its proximity to the material plane. The closer an inner plane is to the material plane, the more familiar it will appear to adventurers.

It is possible to find cities and humanoids in parts of the Inner Planes, and the fact that D&DElementals can reproduce with humans. it means that not all its residents will seem strange. Each plane tends to host creatures associated with the elements, such as the golem-like Xorn of the Earth’s Elemental Plane, as well as the elementals themselves. There are also incredibly powerful evil elementals that rule others, such as Imix of the Earth’s Elemental Plane. These have appeared in various classics D&D adventure.

If players are brave enough to venture further into the inner planes, things become less familiar. Each plane begins to resemble its purest form, making it difficult to travel without powerful magic spells that protect the group from the environment. If a traveler goes far enough, he will reach Elemental Chaos, where the limits of the Inner Planes begin to break down, and where some truly alien monsters exist. Fortunately, Dungeons and Dragons players rarely have the need to venture this far from the material plane they call home.

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Dungeons Dragons information for the campaign

Where D&D characters can go for local information (besides taverns)


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