The bard has been a rarity throughout the history of Dungeons and Dragons, starting as a class with strict requirements for some questionable rewards, and moving on to a support class for all trades. D & D’s The fifth edition introduced a different version of the Bard as a full spell caster with several other notable perks, making it one of the strongest classes in the world. D&D (and possibly overpowered) with the proper builds. The current bard remains versatile, but no longer at the expense of power, making it possible for an optimized bard to outperform many other classes in their own specialty. In addition to taking advantage of the class’s innate abilities and choosing a suitable subclass, higher-level bards can choose from the spell lists of other classes using the Magic Secrets ability to fulfill any role a group may require.

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First edition Advanced dungeons and dragons The bard was a druid variant that functioned similarly to a third edition. D&D prestige class, which requires exceptional stats as well as previous experience in the fighter and thief classes before becoming a bard. The second edition bard became a base class that combined various thief skills, fighter weapon skills, and limited spellcasting from the mage’s spell list. The bard of the third edition D&D followed this pattern, featuring rogue-like abilities alongside arcane spells, notably including some healing, normally restricted to divine casters such as clerics. Fourth edition D&D He introduced roles for each class, and the bard fit naturally with the leader, the role focused on healing and enhancing the party.

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In fifth edition D&D Bards gain full caster progression like other classes dedicated to casting spells, such as Mage and Cleric, and eventually access powerful 9th-level spells, including the extremely useful Foresight spell as a class spell. They retain the iconic bardic inspiration ability that allows them to upgrade their allies, but the current version of the bard is much more than just a support character. Rather than dabble in various fields, the bard can excel in his chosen role, which can be just about anything the player wishes it to be.

5e D&D Bards borrow spells to become superior warriors sooner

The D&D Bard can outperform almost any class - Image of multiple D&D Bard archetypes

The ranger is D & D’s iconic ranged attacker, but a bard can easily assume this role by borrowing from the ranger’s spell list using the Magic Secrets feature. The powerful fifth-tier ranger spell Swift Quiver allows the caster to perform two ranged attacks as a bonus action. Ranger class has slower spell progression than bard and does not gain access to level five spells until class level 17. With Magical Secrets, a bard can add Swift Quiver to his spell list at level 10 , seven levels earlier than when a ranger could cast the spell. Combined with the College of Valor subclass, which grants a bard the same additional attack characteristic as the ranger, a level 10 bard can consistently fire four ranged attacks per round.

When used in conjunction with the Sniper and Crossbow Expert feat, this spell renders a ranged bard deadly. The bard can use a heavy crossbow for higher damage dice, as his Swift Quiver bonus action attacks are not restricted to the hand crossbow, or a long bow in conjunction with Bracers of Archery for more consistent average damage. Banishing Smite, a paladin spell that is not limited to melee weapons, can also provide additional damage to a ranged bard, possibly sending the enemy to another plane of existence in the process.

With a similar approach, a bard can become a competent melee specialist. A melee bard can also use the College of Valor’s armor and weapon skills as well as its bonus attack, and take the Pole Weapon Master and Grand Weapon Master feats for bonus damage and an additional action attack. Instead of borrowing ranger spells, a melee-focused bard can use Magic Secrets to get the Haste spell from the mage’s spell list for an additional attack. Paladin spells are also beneficial for this setting, and unlike Banishing Smite, others like Staggering Smite and Blinding Smite require the use of a melee weapon. A melee-oriented bard can access powerful punishment spells at a lower level than a paladin, and the bard’s higher spell progression means that he will also have more uses of these devastating spells, giving them an advantage over the holy warriors whose spells they borrow. .

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Bards combine versatility with more power than ever in 5e D&D

The D&D bard can outmatch almost any class - Dragonborn Bard

A melee-focused College of Valor bard takes some risk taking the front line, but the difference between a bard and a fighter amounts to 21 hit points at level 20, when using the progression rules of Fixed HP. The armor class of the best medium armor, when combined with a good dexterity score, is only one point lower than the full plate of heavy armor, so the bard’s ability to heal himself more than makes up for it. the small difference in hit points and armor class. . Acting as a healer is a role that a bard can assume as a focus or in addition to another building spec. Bards already receive several key healing spells as part of their innate class roster, including Heal Wounds and Healing Word. The Magical Secrets feature can allow a bard to add the powerful Cleric level 6 Heal spell, or the Mass Heal level 9 spell, to reinforce their healing abilities. Prior to the errata, many healing-oriented bards also benefited from learning the level 2 druid spell Healing Spirit, although it is of lesser value in its revised form.

Even without a specialized build in mind, all bards are highly skilled characters, receiving proficiency in three skills of their choosing, second only to the rogue, and the ability to select any skill in the game for those trained skills. Bards gain the Jack Of All Trades characteristic at level 2, making them essentially “half proficient” on all skills and skill checks they are not trained on, including initiative rolls. Bards also receive Expertise in two skills at level 3 and another two at level 10, doubling their proficiency bonus with those skills. A bard who wishes to focus more on skills can choose the College of Lore subclass, which grants proficiency in three additional skills. The bard can effectively circumvent the need for a rogue in the group by selecting a background that grants proficiency in Tools of Thieves, such as Urchin or Criminal, and experience in skills such as Perception and Investigation makes it unlikely that traps or ambushes that occur the group can find. .

Due to the versatility and power of the fifth edition D&D bard, almost any archetype can be completed using this unique class. A devastating melee combatant striking his foes could be a bard as easily as a paladin, just as a bard can shoot enemies from a distance just as effectively as a ranger. Choosing the right spells can bolster the bard’s already powerful spell list to allow him to play the role of a group healer, while a focus on arcane spells allows a bard to fill the niche normally reserved for a wizard or sorcerer. The D&D Bard is no longer an expert in all trades, master of none, but rather, a master of almost any craft the player wishes to focus on and build around, making him one of the most powerful classes in the world. Dungeons and Dragons.

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