Almost everyone who has played Dungeons and Dragons You have come across someone with a wrong idea of what the game entails, as if all sessions and all groups and all players were the same. Some are old, outdated ideas passed down by an older generation and bad examples from the media, while others sound more like excuses to avoid trying them.
However, the thing is, the game is wildly popular for a reason. Cross generational boundaries and bring people together for fun, something very few games can claim for themselves.
10 It’s satanic
There are demons, devils and a whole pantheon of gods, therefore the game is inherently satanic in nature. At least, that is one of the most common complaints against gambling and it is far from the truth.
Just because a game has fantastic elements that don’t relate to many of the major real-life religions doesn’t immediately make it evil or satanic. They are not even required parts of the game. There is nowhere in any of the books that says that the players themselves have to worship what their characters do or do not.
9 It’s only for nerdy teenage boys
Another thing that is mentioned, but mostly for older or female players, is the assumption that the game is meant to be played only by stereotypical teenagers and nerds. This is not even remotely correct.
Players span the gamut, from children to the elderly, and can be enjoyed by any and all genders. It is a game of imagination and experiences with a group of friends. Even famous celebrities enjoy the game, including many who fall outside the stereotypical D&D gamer.
8 Everybody becomes a character when they play
Many non-gamers seem to assume that everyone who plays Dungeons and Dragons He will dress up as his character and talk like them while rolling dice around a table and complaining about the rules. That’s much more of a Live Action Role Play (LARP) aspect than what normally happens.
Instead, most people just show up in their street clothes, with or without snacks, some character sheets, and some dice. If it gets more intense than that, it’s all because the group wanted it and not because the game requires it.
7 Only takes place in medieval fantasy settings
Not everyone likes fantasy and dragons. Some people like steampunk or cyberpunk games better and that’s fine. Dungeons and Dragons it does not strictly have to take place in a High Fantasy, Middle-earth setting.
Honestly, the game doesn’t have many limitations. The only limitations are those imposed by the Dungeon Master, so really the game can take place anywhere or have any style or atmosphere that people want it to have.
6 You have to spend a lot of money to play it
Like any hobby, yes. Dungeons and Dragons it can be expensive. But it does not have to be like that. Previous editions of the game have free PDF files available for download on the official website. Character sheets can be downloaded for free. Random dice roll websites and random number generators exist for free.
The maps can then be drawn with materials by hand. You don’t have to spend a penny on the game. Is a more immersive environment and fresher experiences created when an investment is made? Maybe. That does not mean it is necessary.
5 It’s too hard to get in
There are so many things and so many editions and so many books that it can definitely be overwhelming to start. And there is an assumption that even new players are expected to know the rules backwards and at the beginning from the beginning.
However, any good group is willing to help new players figure things out. The only person who needs to have a solid understanding of what is happening at any given time is the Dungeon Master, and even they don’t have to have memorized everything. Books are not there to memorize; they are there to be referenced as needed.
4 Players are expected to buy all accessories
While it is true that there are many optional assets for the game, this is it: they are optional. As fun as it can be to have a full set of tiles, dungeon builds, painted miniatures, sound systems, and everything else under the sun, none of that is necessary to play the game. Only three basic rulebooks are needed, and even then, each player doesn’t need theirs.
There is even a case to exclude everything but the Player Manual if there is going to be a lot of home brewing anyway, as almost any asset can be made to suit the environment. Then dice can even be excluded for online random number generators and other means, so honestly, all it really takes is someone who knows a lot about the game and a couple of players to play with.
3 Requires quick thinking
One of the main complaints is that people seem to think that the game requires quick thinking and that everything moves extremely fast. The opposite is almost always the case. Not to mention, if there’s a new player, the rest of the group will most likely give them some leeway.
The games are as fast or as difficult as the group makes them sound. In general, they tend to be time consuming, often moving through multiple sessions, rather than quickly moving up to the speed of sound with lots of out-of-character babbling as well.
two It’s literally dangerous
The entire game takes place in the imagination of the players, almost always around a table. There is nothing more dangerous than someone’s best friend over-investing and hand-tapping a metal miniature, or someone dropping a d4 to the ground and finding it with their foot.
Even the content of the game can be scaled to accommodate the comfort level of all players, so there is literally nothing that can cause any real danger. It is a game to play with friends and family or in the back of a hobby shop where other people are around.
1 Only played in dark basements
For whatever reason, the trope of dirty nerds living in their parents’ basement clings tightly to the concept of Dungeons and Dragons players. While some groups may play in the dark for aesthetic reasons, that’s not really the norm.
Basements aren’t always the game point either, as most people just want a table. Most likely, the table is actually the dining room table and when meal time comes, things are just jumbled together to make room. Either that, or the Dungeon Master pulled a game table out of the closet to take into account that there were more guests. It’s a hobby like everything else, and therefore can be carried out anywhere, even in the back room of a hobby shop or in a meeting room at the local library or recreation center.
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Reference-www.cbr.com