Flex is crucial to the world of Avatar: The Last Airbender, but how could it work in Magpie Games’ new tabletop adaptation?
Magpie Games is producing a tabletop role-playing game set in the world of the Nickelodeon animated series, Avatar, the last airbender Y The legend of Korra. There are an infinite number of adventures players can go on, but no details are yet available on how the mechanics will work with the flex.
According to the announcement, the main book will be released in February 2022, with two supplements to follow in August 2022 and February 2023. They will be titled Republic City Y The spirit world, respectively. Other than that, there is very little information on how Avatar TTRPG will work, but there are a few ways flexing can be incorporated.
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Potential bending systems
Bending in the Avatar The board game could be made similar to how the magic system works in Dungeons and Dragons 5e, or even in Powered by the Apocalypse. In the former, the basic flex could be done freely, like tricks, while a more powerful or stronger flex would require some kind of spell space. As the character levels up, these bending techniques could have greater effects or damage, and characters can potentially learn more ways to bend.
In the latter, the bending could work on a scale, so players could indicate what they want to do, roll the dice, and learn the outcome based on their outcome. This would not require spell slots and would allow players more freedom to bend at will, but could have consequences if they fail a roll.
Combat set in the world of Avatar, the last airbender Y The legend of Korra It’s fast-paced, so assuming you’ll be turn-based in tabletop RPG, the rules should still allow for reactions and attacks of opportunity, at a minimum. The flex itself is used as often for defense as it is for offense, and it can also be used outside of combat, similar to magic in other TTRPGs. In this world, people are benders or non-benders, which will also allow flexibility in play style.
Different types of bending
Similar to the class systems in other board games, the Avatar the game separates the elements into classes and could also have subclasses. Earth, air, water, and fire could be bending classes. An example of subclasses would be metal and lava for Earthbenders – players could specialize in these and learn special abilities or deal additional damage. This could also introduce the bent Spirit through the Water, as Unalaq and Korra have done. Very powerful NPCs could bend lightning, and depending on the leveling system, Firebending players could learn to do so as well.
One aspect that would be surprising to see is the ability to combine elements together, or double flex. In the animated series, both the water and the Earthbenders can manipulate the mud, which combines the two elements. Another example is rocks that have been coated in oil and caught fire.
Depending on the narrative, Magpie Games may not include Airbending as a class in its Avatar board game. Perhaps players could unlock this through a special quest or quest, or it could be the purpose of the story – finding the last airbender. Regardless of what’s included or not, players and DJs can always create house rules or house mechanics to customize the game to their liking.
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